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| press for Façade |
"Sex, Lies, and Video
Games", feature-length profile in The
Atlantic Monthly, November 2006
"Redefining the Power
of the Gamer", The New York Times
Arts Section, June 7, 2005
"A Female Sensibility", Newsweek,
October 17, 2005, and October 3, 2005 international
edition
"When looks are no
longer enough", The Economist, June
2006
Review blurb in Wired
Magazine, November 2006
"Sometimes There Is a
Free Lunch", Wired.com News,
January 2006
"Coming Soon: Online
Sex Games", Wired.com News,
October 2005
TV interview on CBS 5 TV, San
Francisco, November 2006
"Want
drama? Enter virtual soap opera", AP story from June
2007
Featured
online at USA Today, Business Week, MSNBC, International
Business Times, International
Herald Tribune, Forbes, Washington Post, Fox News
Internet
Game of the Month, Edge Magazine
(UK),
October 2005
"Type What You Feel", Games
for Windows, May 2007
"Behind the Mask", GamesTM,
August 2007
"You Must Play Façade,
Now!",
The Designer's Notebook, Gamasutra,
July 2005
"Whos afraid of
Façade? Virginia Woolf meets
Grand Theft Auto", Boston
Phoenix, July 2005
Reprinted in The Orlando
Weekly, "Gamer guests get schooled
in the marital arts"
"Emotional Rescue", Canadian
Broadcasting Corporation (CBC.ca), May 2006
Reviews and
commentary from around the blogosphere, July 2005 and on
"Impara
ad amare sul web" (learn about love on
the web), Glamour
magazine (Italy), February 2006
"Who's Afraid of
Interactive Drama?", Attack of
the Show and Cinematech, G4
videogame TV, July 2005
"Going beyond the
gaming ghetto", MSNBC.com, October
2005
"Game Over", Nerve.com,
December 2005
Game/Play writeup, HTTP Gallery,
London, July 2006
"Guess
Who's Coming To Dinner?" Freeware Game
of the Month, PC Zone Magazine
(UK),
October 2005
Idle Thumbs
review, July 2005
"Ã¥Ã?FaçadeÃ¥Ã? joue sur
les sentiments", Liberation.fr,
November 2005 (translated)
"Quel videogame �¬
controcorrente no violenza, si gioca coi
sentimenti", Repubblica.it,
January 2006 (translated)
"New blood for the
next generation...", Guardian
Unlimited games blog, October 2005
"Façade:
Metti una sera a casa di amici", LaStampa.it,
September 2005 (translated)
"The World of Indie
Games", bit-tech.net,
August 2007
"50 Greatest Game
Design Innovations", Next
Generation, November 2007
"50 Really Good Indie
Games", The Independent Games
Source, August 2007
"Top
Ten Games You've Never Heard Of", Game Informer, April 2006
"All the World's a
Stage", Game-Brains.com,
January 2006
"An Exit", The
Escapist, January 2006
Society for the
Promotion of Adventure Games (SPAG) review, July 2005
Game Tunnel
Most Innovative Independent Game of 2005
award, December 2005 (also
awards for Adventure and Sound)
Game Tunnel joint
review, July 2005
H Magazine
review (Spain), September 2005
"Gratis computerspil
buldrer frem p�´ nettet" (Denmark),
Politiken.dk, June 2006
Mac Observer review, August
2006
"The Play's the Thing", Computer
Graphics World, July 2005
"The Cold Hotspot" Part 4, Adventure
Developers, July 2005
Dichtung Digital essays:
"Narrative and the
Split Condition of Digital Textuality" by
Marie-Laure Ryan and "Playable Media and
Textual Instruments" by Noah
Wardrip-Fruin, May 2005
"A Conversation with
Chris Crawford", The
Escapist, September 27, 2005
Chris Crawford on Interactive
Storytelling, New Riders, Nov
2004
"Talk to Me", The Salt
Shaker (Salt Lake City), Nov 2005
"'I kill you.'", Idle
Thumbs, August 2004
"Redefining Games: How Academia is
Reshaping Games of the Future", Gamespot,
August 2004
"Silicon Kane", Calgary FFWD,
April 2004
GDC review, Intelligent
Agent, Vol. 4, No. 2, Spring
2004
Feature article Preview, Adventure
Gamers, Apr 2004
"Bringing emotions to video games", MSNBC.com,
Jan 2004
Twisty Little Passages, Nick Montfort, MIT
Press, Dec 2003
"Agitating for Dramatic Change", Gamasutra,
Oct 2003
(also
see publications on this page, 2000
- present)
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| recent and upcoming
presentations |
AAAI Intelligent
Narrative Technologies symposium, panel
discussion, Arlington, VA, November 2007
Grand Text Auto art/tech symposium,
Irvine, CA, October 2007
Game Developers Conference talk, San
Francisco, March 2007
Intelligent Virtual
Agents invited talk, Los Angeles, August
2006
Slamdance Independent Games Festival, Grand Jury Prize - the
"Sparky" - Park City, UT,
January 2006
Digital Arts and
Culture talk, Copenhagen, December 2005
FuturePlay talk, Michigan
State, October 2005
SIGGRAPH panel, Los Angeles,
August 2005
AIIDE talk and demo, Los
Angeles, June 2005
Digital Games Research Conference talk, Vancouver,
BC, June 2005
Game Developers Conference panel & talk, San Francisco, March 2005
ISEA exhibition, Baltic Sea, August 2004
Technologies for Interactive Digital
Storytelling and Entertainment (TIDSE) talk, Darmstadt,
Germany, June 2004
Independent Games Festival finalist, San Jose,
March 2004
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| |
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| selected publications |
| please see the
authors' personal web pages for a complete list |
A
good overview paper:
Façade:
An Experiment in Building a
Fully-Realized Interactive Drama |
| Michael
Mateas and Andrew Stern |
| Game
Developers Conference, Game Design track,
March 2003 |
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| Procedural
Authorship: A Case-Study Of the
Interactive Drama Façade |
| Michael
Mateas and Andrew Stern |
| Digital Arts and Culture (DAC),
Copenhagen, November 2005 |
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| Interaction
and Narrative |
| Michael
Mateas and Andrew Stern |
| The Game
Design Reader: A Rules of Play Anthology, edited by
Katie Salen and Eric Zimmerman, MIT
Press, December 2005 |
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| Structuring
Content in the Façade
Interactive Drama Architecture |
| Michael
Mateas and Andrew Stern |
Artificial Intelligence and
Interactive Digital Entertainment (AIIDE),
Los Angeles, June 2005 |
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| Build It to
Understand It: Ludology Meets Narratology
in Game Design Space |
| Michael
Mateas and Andrew Stern |
| Digital Games
Research Conference (DiGRA),
Vancouver, June 2005 |
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| Natural Language
Understanding in Façade:
Surface-text Processing |
| Michael
Mateas and Andrew Stern |
| Best
Paper Award, Technologies for Interactive
Digital Storytelling and Entertainment
(TIDSE), Darmstadt, Germany, June 2004 |
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| Beyond
State Machines: Managing Complex,
Intermixing Behavior Hierarchies (powerpoint, video) |
| Michael
Mateas and Andrew Stern |
| Game
Developers Conference, Programming track,
March 2004 |
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| Contributions
to First Person: New Media as
Story, Performance, and Game,
re-published at Electronic Book Review |
| Eds.
Noah Wardrip-Fruin and Pat Harrigan, MIT
Press, 2004. |
| Essay
by Michael: "A Preliminary Poetics for
Interactive Drama and Games",
Cyberdrama thread |
| Short
essay by Andrew: "Response to
Bernstein and Greco",
Hypertext Narrative thread (response to this paper) |
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| A Behavior
Language: Joint Action and
Behavioral Idioms |
| Michael
Mateas and Andrew Stern |
| Book
chapter in Life-like Characters. Tools,
Affective Functions and Applications, eds. H.
Prendinger and M. Ishizuka, Springer,
2004 |
| An
earlier version, "A Behavior Language for
Story-based Believable Agents", appeared
in Artificial Intelligence and
Interactive Entertainment, AAAI symposium, March 2002 |
| An
alternate version published in an IEEE Intelligent Systems issue on AI and
Interactive Entertainment, July 2002 |
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| Architecture, Authorial Idioms
and Early Observations of the Interactive
Drama Façade |
| Michael
Mateas and Andrew Stern |
| Carnegie
Mellon University Computer Science
Technical Report, December 2002 |
| A
shorter version appears as
"Integrating Plot, Character and
Natural Language Processing in the
Interactive Drama Façade"
in Technologies for Interactive
Digital Storytelling and Entertainment
(TIDSE), Darmstadt, Germany, March
2003 |
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| Creating Emotional Relationships
with Virtual Characters |
| Andrew
Stern |
Chapter
in Emotions in Humans and
Artifacts, eds. R.
Trappl, P. Petta, and S.Payr; MIT Press,
April 2003
originated from a symposium at OFAI in
Vienna, August 1999 |
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| Narrative Intelligence |
| eds.
Michael Mateas and Phoebe Sengers, John
Benjamins Publishing, 2003 originated
from the Narrative Intelligence AAAI
symposium, Nov 1999 |
Includes:
"Virtual Babyz: Believable Agents
with Narrative Intelligence", Andrew
Stern, 1999
"The recombinant history apparatus
presents Terminal Time", Steffi
Domike, Michael Mateas and Paul Vanouse |
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| Panelists
for Interactive Stories: Real
Systems, Three Solutions |
| Michael
Mateas and Andrew Stern |
| SIGGRAPH,
July 2002 |
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| Towards Building a
Fully-Realized Interactive Drama |
| Michael
Mateas and Andrew Stern |
| Digital
Arts and Culture conference, April 2001 |
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| Towards Integrating Plot and
Character for Interactive Drama |
| Michael
Mateas and Andrew Stern |
| Socially
Intelligent Agents: The Human in the
Loop, AAAI symposium, Nov 2000 |
| A
shorter version appears in Creating Relationships with
Computers and Robots, eds.
Dautenhahn et al, Kluwer, 2002 |
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| Expressive AI, and A Preliminary Poetics for
Interactive Drama and Games |
| Michael
Mateas |
| SIGGRAPH
Art and Culture Papers, 2000 and 2001 |
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| Deeper
conversations with interactive art, or
why artists must program |
| Andrew
Stern |
| Convergence, Volume 7,
Number 1, Spring 2001 |
| Presented
at "No Art Jargon" panel,
SIGGRAPH 2000 |
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| Terminal Time: Generation of
Ideologically-Biased Historical
Documentaries |
| Michael
Mateas |
| AAAI,
July 2000 |
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| AI Beyond Computer Games |
| Andrew
Stern |
| AI and
Computer Games AAAI symposium, Mar 1999 |
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| Not Your Grandmothers
Game: AI-Based Art and Entertainment |
| Michael
Mateas |
| AI and
Computer Games AAAI symposium, Mar 1999 |
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| Interactive Fiction: The Story
Is Just Beginning |
| Andrew
Stern |
| IEEE
Intelligent Systems, Nov 1998 |
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| An Oz-Centric Review of
Interactive Drama and Believable Agents |
| Michael
Mateas |
| Carnegie
Mellon CS Tech Report, 1997 |
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| credits for Façade |
design,
engineering, writing, animation, production -
Michael Mateas and Andrew Stern
voice acting - Chloe Johnston, Andy Bayiates
music - Billy Gomberg, Matt Ganucheau, Jim
Doran, Aaron Acosta, Leo Caruso
additional engineering - Mehmet Fidanboylu
additional animation and art - John Rines,
Andy Webster
additional voice acting - Mary McCann, Joel
Bruner
story consultant - John Lavin
Mac port - Ryan C. Gordon
complete credits
page
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| selected past projects |
Babyz, 1999
Petz: Dogz, Catz,
Oddballz, 1995-1998
Andrew Stern, Adam Frank, Ben Resner, Rob
Fulop, and many more (PF.Magic)
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Terminal Time, 1999
Michael Mateas, Paul Vanouse, Steffi Domike
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| freelance
commercial projects |
BenPet desktop virtual
character, December 2000, for BBC America
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| links |
BIG list of links to other interactive
story and virtual character projects, and
more
Petz NYTimes review, YouTube video, Petz fan pages, more links, fanlist
Babyz NYTimes review, YouTube video, Babyz fan pages, more links, and more, Babyz toyz
Images of projects,
downloads
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