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| | | press for Façade |
"Sex, Lies, and Video Games", feature-length profile in The Atlantic Monthly, November 2006 "Redefining the Power of the Gamer", The New York Times
Arts Section, June 7, 2005 "A Female Sensibility", Newsweek, October 17, 2005, and October 3, 2005 international edition "When looks are no longer enough", The Economist, June 2006
Review blurb in Wired Magazine, November 2006 "Sometimes There Is a Free Lunch", Wired.com News, January 2006
"Coming Soon: Online Sex Games", Wired.com News, October 2005 TV interview on CBS 5 TV, San Francisco, November 2006 "Want drama? Enter virtual soap opera", AP story from June 2007
Featured online at USA Today, Business Week, MSNBC, International Business Times, International Herald Tribune, Forbes, Washington Post, Fox News
Internet Game of the Month, Edge Magazine (UK), October 2005 "Type What You Feel", Games for Windows, May 2007
"Behind the Mask", GamesTM, August 2007 "You Must Play Façade, Now!", The Designer's Notebook, Gamasutra, July 2005
"Whos afraid of Façade? Virginia Woolf meets Grand Theft Auto", Boston Phoenix, July 2005 Reprinted in The Orlando Weekly, "Gamer guests get schooled in the marital arts"
"Emotional Rescue", Canadian Broadcasting Corporation (CBC.ca), May 2006 Reviews and commentary from around the blogosphere, July 2005 and on "Impara ad amare sul web" (learn about love on the web), Glamour
magazine (Italy), February 2006 "Who's Afraid of Interactive Drama?", Attack of the Show and Cinematech, G4 videogame TV, July 2005
"Going beyond the gaming ghetto", MSNBC.com, October 2005 "Game Over", Nerve.com, December 2005 Game/Play writeup, HTTP Gallery, London, July 2006
"Guess Who's Coming To Dinner?" Freeware Game of the Month, PC Zone Magazine (UK), October 2005 Idle Thumbs review, July 2005
"Ã¥Ã?FaçadeÃ¥Ã? joue sur les sentiments", Liberation.fr, November 2005 (translated) "Quel videogame Ã?¬ controcorrente no violenza, si gioca coi sentimenti", Repubblica.it, January 2006 (translated)
"New blood for the next generation...", Guardian Unlimited games blog, October 2005 "Façade: Metti una sera a casa di amici", LaStampa.it, September 2005 (translated)
"The World of Indie Games", bit-tech.net, August 2007 "50 Greatest Game Design Innovations", Next Generation, November 2007
"50 Really Good Indie Games", The Independent Games Source, August 2007 "Top Ten Games You've Never Heard Of", Game Informer, April 2006 "All the World's a Stage", Game-Brains.com, January 2006
"An Exit", The Escapist, January 2006 Society for the Promotion of Adventure Games (SPAG) review, July 2005 Game Tunnel
Most Innovative Independent Game of 2005 award, December 2005 (also awards for Adventure and Sound) Game Tunnel joint review, July 2005
H Magazine review (Spain), September 2005 "Gratis computerspil buldrer frem p�´ nettet" (Denmark),
Politiken.dk, June 2006 Mac Observer review, August 2006 "The Play's the Thing", Computer Graphics World, July 2005
"The Cold Hotspot" Part 4, Adventure Developers, July 2005 Dichtung Digital essays: "Narrative and the Split Condition of Digital Textuality" by Marie-Laure Ryan and "Playable Media and Textual Instruments" by Noah Wardrip-Fruin, May 2005
"A Conversation with Chris Crawford", The Escapist, September 27, 2005 Chris Crawford on Interactive Storytelling, New Riders, Nov 2004 "Talk to Me", The Salt Shaker (Salt Lake City), Nov 2005
"'I kill you.'", Idle Thumbs, August 2004 "Redefining Games: How Academia is Reshaping Games of the Future", Gamespot, August 2004
"Silicon Kane", Calgary FFWD, April 2004 GDC review, Intelligent Agent, Vol. 4, No. 2, Spring 2004
Feature article Preview, Adventure Gamers, Apr 2004 "Bringing emotions to video games", MSNBC.com, Jan 2004 Twisty Little Passages, Nick Montfort, MIT Press, Dec 2003
"Agitating for Dramatic Change", Gamasutra, Oct 2003 (also see publications on this page, 2000 - present)
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| recent and upcoming presentations | AAAI Intelligent Narrative Technologies symposium, panel discussion, Arlington, VA, November 2007 Grand Text Auto art/tech symposium, Irvine, CA, October 2007
Game Developers Conference talk, San Francisco, March 2007 Intelligent Virtual Agents invited talk, Los Angeles, August 2006 Slamdance Independent Games Festival, Grand Jury Prize - the "Sparky" - Park City, UT, January 2006
Digital Arts and Culture talk, Copenhagen, December 2005 FuturePlay talk, Michigan State, October 2005 SIGGRAPH panel, Los Angeles, August 2005
AIIDE talk and demo, Los Angeles, June 2005 Digital Games Research Conference talk, Vancouver, BC, June 2005 Game Developers Conference panel & talk, San Francisco, March 2005
ISEA exhibition, Baltic Sea, August 2004 Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) talk, Darmstadt, Germany, June 2004 Independent Games Festival finalist, San Jose, March 2004
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| selected publications | | please see the authors' personal web pages for a complete list |
A good overview paper: Façade: An Experiment in Building a Fully-Realized Interactive Drama | | Michael Mateas and Andrew Stern |
| Game Developers Conference, Game Design track, March 2003 | | | | Procedural Authorship: A Case-Study Of the Interactive Drama Façade |
| Michael Mateas and Andrew Stern | | Digital Arts and Culture (DAC), Copenhagen, November 2005 |
| | | Interaction and Narrative | | Michael Mateas and Andrew Stern |
| The Game Design Reader: A Rules of Play Anthology, edited by Katie Salen and Eric Zimmerman, MIT Press, December 2005 | | |
| Structuring Content in the Façade Interactive Drama Architecture | | Michael Mateas and Andrew Stern |
Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Los Angeles, June 2005 | | |
| Build It to Understand It: Ludology Meets Narratology in Game Design Space | | Michael Mateas and Andrew Stern | | Digital Games Research Conference (DiGRA), Vancouver, June 2005 |
| | | Natural Language Understanding in Façade: Surface-text Processing |
| Michael Mateas and Andrew Stern | | Best Paper Award, Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June 2004 |
| | | Beyond State Machines: Managing Complex, Intermixing Behavior Hierarchies (powerpoint, video) |
| Michael Mateas and Andrew Stern | | Game Developers Conference, Programming track, March 2004 | | |
| Contributions to First Person: New Media as Story, Performance, and Game, re-published at Electronic Book Review | | Eds. Noah Wardrip-Fruin and Pat Harrigan, MIT Press, 2004. |
| Essay by Michael: "A Preliminary Poetics for Interactive Drama and Games", Cyberdrama thread | | Short essay by Andrew: "Response to Bernstein and Greco", Hypertext Narrative thread (response to this paper) |
| | | A Behavior Language: Joint Action and Behavioral Idioms |
| Michael Mateas and Andrew Stern | | Book chapter in Life-like Characters. Tools, Affective Functions and Applications, eds. H. Prendinger and M. Ishizuka, Springer, 2004 |
| An earlier version, "A Behavior Language for Story-based Believable Agents", appeared in Artificial Intelligence and Interactive Entertainment, AAAI symposium, March 2002 | | An alternate version published in an IEEE Intelligent Systems issue on AI and Interactive Entertainment, July 2002 |
| | | Architecture, Authorial Idioms and Early Observations of the Interactive Drama Façade |
| Michael Mateas and Andrew Stern | | Carnegie Mellon University Computer Science Technical Report, December 2002 | | A shorter version appears as "Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade"
in Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, March 2003 | | | | Creating Emotional Relationships with Virtual Characters |
| Andrew Stern | Chapter in Emotions in Humans and Artifacts, eds. R. Trappl, P. Petta, and S.Payr; MIT Press, April 2003 originated from a symposium at OFAI in Vienna, August 1999 |
| | | Narrative Intelligence |
| eds. Michael Mateas and Phoebe Sengers, John Benjamins Publishing, 2003 originated from the Narrative Intelligence AAAI symposium, Nov 1999 | Includes: "Virtual Babyz: Believable Agents with Narrative Intelligence", Andrew Stern, 1999 "The recombinant history apparatus presents Terminal Time", Steffi Domike, Michael Mateas and Paul Vanouse |
| | | Panelists for Interactive Stories: Real Systems, Three Solutions |
| Michael Mateas and Andrew Stern | | SIGGRAPH, July 2002 | | |
| Towards Building a Fully-Realized Interactive Drama | | Michael Mateas and Andrew Stern |
| Digital Arts and Culture conference, April 2001 | | | | Towards Integrating Plot and Character for Interactive Drama |
| Michael Mateas and Andrew Stern | | Socially Intelligent Agents: The Human in the Loop, AAAI symposium, Nov 2000 | | A shorter version appears in Creating Relationships with Computers and Robots, eds. Dautenhahn et al, Kluwer, 2002 |
| | | Expressive AI, and A Preliminary Poetics for Interactive Drama and Games |
| Michael Mateas | | SIGGRAPH Art and Culture Papers, 2000 and 2001 | | |
| Deeper conversations with interactive art, or why artists must program | | Andrew Stern |
| Convergence, Volume 7, Number 1, Spring 2001 | | Presented at "No Art Jargon" panel, SIGGRAPH 2000 |
| | | Terminal Time: Generation of Ideologically-Biased Historical Documentaries | | Michael Mateas |
| AAAI, July 2000 | | | | AI Beyond Computer Games |
| Andrew Stern | | AI and Computer Games AAAI symposium, Mar 1999 |
| | | Not Your Grandmothers Game: AI-Based Art and Entertainment | | Michael Mateas |
| AI and Computer Games AAAI symposium, Mar 1999 | | |
| Interactive Fiction: The Story Is Just Beginning | | Andrew Stern | | IEEE Intelligent Systems, Nov 1998 |
| | | An Oz-Centric Review of Interactive Drama and Believable Agents |
| Michael Mateas | | Carnegie Mellon CS Tech Report, 1997 | | |
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| | | credits for Façade |
design, engineering, writing, animation, production - Michael Mateas and Andrew Stern voice acting - Chloe Johnston, Andy Bayiates music - Billy Gomberg, Matt Ganucheau, Jim Doran, Aaron Acosta, Leo Caruso additional engineering - Mehmet Fidanboylu additional animation and art - John Rines, Andy Webster
additional voice acting - Mary McCann, Joel Bruner story consultant - John Lavin Mac port - Ryan C. Gordon complete credits page |
| | | | | selected past projects |
Babyz, 1999 Petz: Dogz, Catz, Oddballz, 1995-1998
Andrew Stern, Adam Frank, Ben Resner, Rob Fulop, and many more (PF.Magic) | Terminal Time, 1999
Michael Mateas, Paul Vanouse, Steffi Domike | | |
| freelance commercial projects | BenPet desktop virtual character, December 2000, for BBC America
| | | | links |
BIG list of links to other interactive story and virtual character projects, and more Petz NYTimes review, YouTube video, Petz fan pages, more links, fanlist
Babyz NYTimes review, YouTube video, Babyz fan pages, more links, and more, Babyz toyz
Images of projects, downloads | |